Creating an ART Module (artmod)¶
We are now going to use an ART-provided utility that will generate a clean module source - the boilerplate essentially for our code development. The utility is artmod.
We can verify its usage with a simple:
Another useful help option lists the different member one can include in the module:
For the most part of working with the triggers, at least in the early implementation days, we are going to want to write art::EDFilter modules. In order to create your filter module with a skeleton structure you can just do:
artmod filter novaddt::TrigTest
This creates one file TrigTest_module.cc that has the necessary file header info, include paths, declares you have a class TrigTest in the namespace novaddt and also provides the constructor/destructor and filter event loop member functions.
If you know you what to include other functions, i.e. beginJob, endJob etc, you can do the following:
artmod -e beginJob -e endJob filter novaddt::TrigTest
Note: you must pass the -e option to each member function you want to include.
Now you can start adding member data and writing that all important code!