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Feature #7111

Move artmod tool to art itself?

Added by Ben Morgan about 5 years ago. Updated about 3 years ago.

Status:
Closed
Priority:
Normal
Assignee:
-
Target version:
-
Start date:
10/06/2014
Due date:
% Done:

0%

Estimated time:
Duration:

Description

The artmod tool appears designed to help generate skeleton plugin source code for clients of art. As it therefore generates code that uses art objects, the tool would seem to be better placed in art itself. Art would then install the tool, making it easier for clients to use without having to install another package. Whilst I might be missing a use case for artmod, I can't think of one where it would be used without art needing to be present to compile the resultant skeletons (i.e. the tool is always associated with an art install/development environment).

History

#1 Updated by Christopher Green about 5 years ago

  • Status changed from New to Accepted

The artmod tool was in art originally, but was moved out because it also supported generation of a plugin skeleton used in the artdaq package. Since support of artdaq has transitioned to a different group, it would make sense to separate out this functionality and put artmod back in to the art package. We need to be careful how to manage this transition however, due to the needs of users of older versions of art.

#2 Updated by Kyle Knoepfel about 3 years ago

artmod is deprecated in favor of cetskelgen, which now resides in cetlib. Can this issue now be closed?

#3 Updated by Ben Morgan about 3 years ago

Yes, this bug can be closed, superseded by Bug #13654

#4 Updated by Lynn Garren about 3 years ago

  • Status changed from Accepted to Closed


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