MINOS code doesn't run when build 64-bit
The MINOS code doesn't run when built 64-bit. As time goes by it may be more difficult to build 32-bit executables (as support libraries drop 32-bit builds). This was investigated at one point, but probably needs revisiting.
#1 Updated by Robert Hatcher over 6 years ago
If I remember correctly there were two (maybe more) concerns:
- Candidates were possibly storing a pointer as an int (32bit). Need to track this down and see if we can schema evolve to Long64_t
- Concern over the Geant3 interface/code used for ParticleTransportSim. If it still has ZEBRA vestiges then it could be problematic, but if that's been replaced by something else it may be a non-issue
- ?? other got'ya issues
Luke's initial effort is in CVS under Contrib/64bit if someone wants to start looking again.