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Bug #23535

Cannot create MixMaxRng engine with RandomNumberGenerator service

Added by Kyle Knoepfel 12 months ago. Updated 12 months ago.

Status:
Closed
Priority:
Normal
Assignee:
Category:
Infrastructure
Target version:
Start date:
11/05/2019
Due date:
% Done:

100%

Estimated time:
4.00 h
Spent time:
Occurs In:
Scope:
Internal
Experiment:
Mu2e
SSI Package:
art
Duration:

Description

Per discussion with Krzysztof Genser, the RandomNumberGenerator service should be adjusted to support the CLHEP::MixMaxRng engine. In order to allow experiments to test the engine, a configuration option should be provided that changes the default CLHEP random engine that art uses.

Associated revisions

Revision edc3498e (diff)
Added by Kyle Knoepfel 12 months ago

First step toward resolving issue #23535.

Revision b8974e83 (diff)
Added by Kyle Knoepfel 12 months ago

Resolve issue #23535: complete configuration validation.

History

#1 Updated by Kyle Knoepfel 12 months ago

  • % Done changed from 0 to 80

Nominally implemented with commit art:edc3498e1, relying on patch provided by Krzysztof (listed as watcher). The configuration validation still needs to be improved, and a test must be added to ensure that user-configured defaults are adequately supported through the new 'RandomNumberGenerator.defaultEngineKind' parameter.

#2 Updated by Kyle Knoepfel 12 months ago

  • % Done changed from 80 to 100
  • Status changed from Assigned to Resolved

Resolved with commits:

#3 Updated by Kyle Knoepfel 12 months ago

  • Status changed from Resolved to Closed

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