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Bug #17124

PhotonBacktracking to track 0.

Added by Jason Stock about 2 years ago. Updated almost 2 years ago.

Status:
Closed
Priority:
Normal
Assignee:
Category:
-
Target version:
-
Start date:
07/08/2017
Due date:
% Done:

0%

Estimated time:
Occurs In:
Experiment:
-
Co-Assignees:
Duration:

Description

I wonder how many bugs I will find that result in this symptom. Backtracking on large sets of background sims is showing some particles backtrack to "Track 0" again. This time it appears to only be in PBT (as opposed to PBT and BT), leaving me to believe it has something to do with the EveIDCalculator (as BT uses the EmEveIdCalculator).

Associated revisions

Revision 303b0372 (diff)
Added by Jason Stock about 2 years ago

Restoring bug fix removed by commit 13f7f1bf.
This should also address LArSoft Issue #17124.

Revision 3056c26a (diff)
Added by Jason Stock about 2 years ago

Restoring bug fix removed by commit 13f7f1bf.
This should also address LArSoft Issue #17124.

History

#1 Updated by Lynn Garren about 2 years ago

  • Status changed from New to Assigned

#2 Updated by Jason Stock about 2 years ago

This bug was originally fixed in commit Revision c04aa592 but was patched out? by commit Revision 13f7f1bf larsim/LArG4/OpFastScintillation.cxx

I am going to patch the fix back in again. All OpDetBacktrackerRecords in simulations from revision 13f7f1bf until 303b037 should be considered unreliable.

#3 Updated by Jason Stock about 2 years ago

  • Status changed from Assigned to Resolved

Fixed with commit 4e86633..303b037 develop -> develop

I will run some tests with the next release to make sure the fix addresses all issues.

#4 Updated by Jason Stock almost 2 years ago

  • Status changed from Resolved to Closed


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